I am developing a 3D platformer game like Metroid Fusion with XNA. I have many classes for different elements as models, game screens, postprocessing and so on. Now I want to start designing the levels but I think that the levels needed in a platformer game are not as conventional (by conventional I say something like this http://desmond.image...jpg&res=landing).
I am very lost and not know where to start and how to structure it.
Thanks in advance.
EDIT: Sorry I forget to add the link in "this".
Edited by ReyLitch, 06 August 2012 - 08:13 AM.