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雑魚は多めにして、爽快感重視にしつつ・・・(´・ω・`)
早いとこ、ベースを作って、完成にもっていかないとね。
タイトルもまだ迷ってるだよなぁ。 
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XNA Standalone executable or installer?

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#1 obizues   Members   

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Posted 07 August 2012 - 02:32 PM

I made my first game, pong, and now I want to share it with someone.

How do I go about doing this if they do not have the XNA framework installed?

If they need it installed can I somehow package the installer with the setup and run it before it installs the game if necessary?

#2 CC Ricers   Members   

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Posted 07 August 2012 - 03:02 PM

Have you read this post yet? You just need to follow the instructions for your appropriate version. If you haven't already upgraded, you should be using the XNA 4.0 framework by now. Note that step 3. "Games that create a GamerServicesComponent/use live networking REQUIRE a full XNA Game Studio 4.0 install" is not needed- it's doubtful you'll be using the Live Networking features in your games for a long while.

New game in progress: Project SeedWorld

My development blog: Electronic Meteor


#3 obizues   Members   

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Posted 07 August 2012 - 04:40 PM

So in other words you need the XNA 4.0 framework to run a program created in XNA?

#4 laztrezort   Members   

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Posted 07 August 2012 - 06:47 PM

So in other words you need the XNA 4.0 framework to run a program created in XNA?


Yes. Here is a rundown of methods to distribute an XNA application: http://rbwhitaker.wi...-game-tutorials

Using ClickOnce (the fourth tutorial) is probably the easiest way to distribute an XNA game.

Edit: to clarify, using ClickOnce will ensure that the end user has the necessary XNA libs and .NET libs, and downloading them if they do not.

Edited by laztrezort, 07 August 2012 - 06:51 PM.





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