I was going to make it into some sort of networked plan-the-fight game, but I had no knowledge of TCP/IP back then and I never had access to another PC on this network.
I have zipped up a demo (code-named "Justin") that I made and am attaching it to this post.. Please give me constructive criticism on what I can do to improve the game-play. If it's a lost cause, please say so politely, so that I can spend my time on making a better game.
I made all of the resources using Gimp and programmed everything that puts this game together in Visual C# 2010 express. I was never good at visual art, so it doesn't look like anything modern.
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Just to warn you, as mentioned above I made this with Visual C# 2010 express using the .NET framework version 4.0 on my Windows 7 computer. I have had problems with people who tried to play it on Windows XP and have not been able to get any error code from the Windows XP testers. I have had a friend test it on Windows Vista and it works fine.
I do not plan to make it on any other OS because I feel like I don't have as much control with programming on any other OS that I have tried, including mac osx and several distros of linux. I might be able to port it for mono, but I need to know if this project is worth investing additional time into.
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Hoping this at least interests someone,
*EDIT* (13 Aug 2012) I have been told that it works fine on Windows XP. If you have trouble with the game on Windows XP, please use the PM system to tell me exactly what happens and if possible include a screenshot.
Edited by thatoneprogrammer, 13 August 2012 - 06:57 PM.