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Adding some finishing touches...
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If there's more indices loaded - does the shader need to have more bytes?

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#21 SIC Games   Members   

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Posted 09 August 2012 - 10:02 AM

Big Thanks to everyone that chipped in! Plus big thanks for me to see that normals can't be INT.s Here's a screen shot of a successful Sphere Import.

Sphere-CustomMeshModel.PNG
Game Engine's WIP Videos - http://www.youtube.com/sicgames88
SIC Games @ GitHub - https://github.com/SICGames?tab=repositories
Simple D2D1 Font Wrapper for D3D11 - https://github.com/SICGames/D2DFontX




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