I came up with some questions other beginners in 3D stuff are may interested in also.
What are the pros/cons of using pure vertices for a mesh (Trianglestrip), or using indexed vertices (Trianglelist)?
I run a few tests with DrawInstanced and DrawIndexedInstanced. It appeared to be much more performant when I was using only vertices.
Are there some tips what to use when? What provides which advantages?
When I load models/animations what should I use?
You may know a good article on this?
EDIT: What is a maximum number of vertices send to GPU per frame to remain fine performace on a medium pc?
Edited by gnomgrol, 13 August 2012 - 09:30 AM.