Jump to content

View more

Image of the Day

雑魚は多めにして、爽快感重視にしつつ・・・(´・ω・`)
早いとこ、ベースを作って、完成にもっていかないとね。
タイトルもまだ迷ってるだよなぁ。 
#indiedev  #indiegame #screenshotsaturday https://t.co/IwVbswGrhe
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

3D Game Math Books?

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
6 replies to this topic

#1 CryoGenesis   Members   

528
Like
0Likes
Like

Posted 14 August 2012 - 04:08 AM

I was looking at the book section, in the maths and physics bit, looking for a 3D Game Math book. I found 3D Math books that talk about transforms and matrices but that's not what I'm looking for. I want a book that teaches you how to do things like Collision detection in 3D Space and one that teaches you how to do an FPS camera and gravity. I'm writing a small 3D game at the moment in OpenGL and I can't find any books on working stuff like this out.

#2 MrDaaark   Members   

3552
Like
4Likes
Like

Posted 14 August 2012 - 04:13 AM

Mathematics for 3D Game Programming and Computer Graphics is great. Covers everything.

#3 dimitri.adamou   Members   

329
Like
1Likes
Like

Posted 14 August 2012 - 04:25 AM

Mathematics for 3D Game Programming and Computer Graphics is great. Covers everything.


Currently reading it, its really good for begginers. Later chapters will feel slightly rushed, but it gives you the necessary basics so you can make your own pathway

#4 SamiHuutoniemi   Members   

259
Like
1Likes
Like

Posted 14 August 2012 - 06:06 AM

Mathematics for 3D Game Programming and Computer Graphics is great. Covers everything.

Is it very OpenGL oriented, or is it perfectly fine to use with DirectX 11 too?

#5 Freya   Members   

831
Like
3Likes
Like

Posted 14 August 2012 - 06:12 AM

Real-Time Collision Detection for collision physics.

 
 


#6 metsfan   Members   

678
Like
2Likes
Like

Posted 14 August 2012 - 08:58 AM

Is it very OpenGL oriented, or is it perfectly fine to use with DirectX 11 too?


It's remains fairly agnostic, but whenever he does choose to refer to a graphics library, it's usually OpenGL. For the most part though, the book is about math and concepts, which can be applied to any graphics project.

#7 CryoGenesis   Members   

528
Like
1Likes
Like

Posted 14 August 2012 - 09:40 AM

Thanks for the help guys.
+1all




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.