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I am starting an advanced Direct X Tutorial divided in 100 Chapters

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#1 woma   Members   


Posted 14 August 2012 - 04:50 AM

Hello all,

I am new on this site, actually this is my first post, but I am veteran anonymous reader.

I like very much of the two existent Direct X 11 Tutorials (like rastertek.com and braynzarsoft.net ), but they are just separated tutorials and not a full big demo, constructed peace by peace and that I is my goal, put all things together and working in a high speed frame rate in a single Application.

My goal is to trying to divide my current demo that already exist, and you can all download and install it (http://woma.no-ip.org/), at least the version released, not the last one.

The tutorials I am trying to have strength and patience enough to write all of them, yes you read well 101 Tutorials! :)

Check my current version, with only a few chapters for now but more will come every day:

I will try to put 1 or so in average per day.
I will be glad to have your feedback, mostly at the beginning because now the chapters are very small and easy to understand, I think.

But... They will become more complex soon, I promise!

#2 woma   Members   


Posted 18 August 2012 - 09:59 AM

From Chap 0 until chap 6 tutorials with code deployed and online already.


What was covered until now?

Chap 0: Setup a new project

Chap 1: Setting up the 1st main Window

Chap 2: Initializing DX11

Chap 3: Application Frame Processing

Chap 4: Load a 3D object

Chap 5: XML CFG File Loader / Simple Terrain Ground

Chap 6: Keyboard and Mouse input / Camera Movement / Infinite Terrain Ground

Posted Image

#3 woma   Members   


Posted 20 August 2012 - 03:35 AM

Posted Image


More Chaps added:

​Chap 7: 2D IMAGES (Sprites)
Sky and Fixed Camera

Chap 8: Text Fonts

Edited by woma, 20 August 2012 - 03:36 AM.

#4 woma   Members   


Posted 21 August 2012 - 08:16 AM

Added Chap 9 and 10, Part I is over, re-factoring now Part II of this Dx 11 Advanced Tutorial.

Feel free to send to me any feedback.
Too easy until now ?
or just waiting for hardcode stuff ? Like animated Character, animated water, animated Waterfall, wind animated Billboards, firing with crossbows gund, picking loot to the bag, etc...

When can I actually play with this Game Engine? Only at Chap 90, You can play online with other Players.
Start to learn the basic Stuff for those that are new, because it will become more complex soon...

Posted Image

#5 snowman321   Members   


Posted 22 August 2012 - 08:46 AM

Wow, this is an awesome tutorial. Thanks a million.

#6 woma   Members   


Posted 23 August 2012 - 09:16 AM

Wow, this is an awesome tutorial. Thanks a million.

Thanks for your kind words! :)

Chap 11 & 12 already online also:

Posted Image

#7 woma   Members   


Posted 30 August 2012 - 06:19 AM

Chaps 13, 14 and 15 added

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#8 woma   Members   


Posted 01 September 2012 - 04:25 AM

Added Chapters 16, 17 and 18 (Some Terrain quality start to appear...)

Posted Image

Click on image to see a rendered image at Full Screen.

Last Updates: http://pmborg.wix.com/dx11woma

Feel free to send any questions about any Chapter.

#9 woma   Members   


Posted 03 September 2012 - 05:42 PM

Added Chapters 19, 20, 21 and 22 (All terrain textures now with triple texture mapping and bump mapping)
Also terrain below water and added fixed water transparent for now...

Last Updates: http://pmborg.wix.com/dx11woma

Posted Image
Posted Image

#10 woma   Members   


Posted 07 September 2012 - 04:48 AM

Hello all again,

I am replacing the photos on the DX 11 Live Tutorial once I changed some of textures,
still tunning the engine in every chapter and I am Finalizing this "Part II - The Terrain", of the tutorial.

Tired of this terrain part?
Its the base of any engine its very important to have a prety and fast terrain render.
Feel free to send ideias / improvements.

I am coding the tutorial 26 and tutorial 27, I will let the last tutorials 28 and 29 for later on.

Posted Image

#11 woma   Members   


Posted 12 September 2012 - 05:54 AM

This post ends for now the Part II of this Tutorial:

Actually this Chapter 27 ended up very cool try to move to different map zones and check the respective Map and Mini-Map updates.

Dont forget to use the F12 for god mode...

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#12 mynameisnafe   Members   


Posted 13 September 2012 - 07:23 AM


First I'm going to have a look at the brayzar tutes, then I will start a new project just for yours! Superb!

#13 woma   Members   


Posted 13 September 2012 - 01:25 PM

First I'm going to have a look at the brayzar tutes, then I will start a new project just for yours! Superb!

Hello, Thanks!
Actually This engine has started with the base of two other engines http://rastertek.com and http://braynzarsoft.net.
I am a very big fan of those sites.
Both engines have some problems with compatibilities to start the DX11 Engine, they also have a problem when they are doing the bind of vertices and shaders with a pre-compilation in run-time which is not 100% compatible with the HW.
rastertek have also an annoying bug when start the Direct Input when you are not the focus window, and several bugs related with render to a private texture in memory.
braynzarsoft have a very good obj load class I presented the second version and later on I will present the 3th version.

I fixed all that issues and also implemented a new 3D obj converter to 3D objects my own format called "M3D" but not related with old m3d.
This format is 20xfaster to read from file than obj format, I will show how that work later on but the code is already there.
I also optimized the buffers and the shaders inside GPU.

If you have any problem with my engine just let me know, link here to main page: http://pmborg.wix.com/dx11woma
The last chapter is the 31 but not published yet, direct link here: woma.no-ip.org/woma/WoMA_PartII_Chap31.zip

Pedro Borges

Edited by woma, 13 September 2012 - 01:27 PM.

#14 ancjak   Members   


Posted 27 September 2012 - 10:04 PM

wow.. nice work.. i'll work through your tutorials.. Posted Image

#15 woma   Members   


Posted 09 October 2012 - 10:22 AM


I was working in another project in the last 30 days.

I will add today 4 chapters at the woma tutorial related with a basic particle system and effects:

Posted Image

Best Regards,
Pedro Borges

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