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Posted 16 August 2012 - 10:12 PM
Posted 16 August 2012 - 11:52 PM
Posted 17 August 2012 - 01:10 AM
Posted 17 August 2012 - 01:11 AM
This set of objects are grouped and sit at 0,0,0, when I export it, it is seriously deformed. Would there be a problem of incorrectly scaling the object so that the skin modifier has got something wrong with it?
- Biped helpers
- Pelvis Bone
- finger Bone
- A group of mesh
- finger mesh
- pelvis mesh
Posted 17 August 2012 - 02:21 AM
Posted 17 August 2012 - 02:23 AM
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