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Posted 19 August 2012 - 09:45 PM
Posted 19 August 2012 - 10:15 PM
“If I understand the standard right it is legal and safe to do this but the resulting value could be anything.”
Posted 19 August 2012 - 10:26 PM
Posted 20 August 2012 - 01:39 AM
Posted 22 August 2012 - 11:37 AM
Posted 23 August 2012 - 04:40 AM
[win32] I'm finishing up working on a system for a project I'm working on (an engine editor). It's a system for docking windows which is cloned... I mean inspired... inspired by Visual Studio. See video and more info here: http://code-section.com/entry/21/win32-docking-system
Edited by Amr0, 13 September 2015 - 06:01 AM.
Posted 23 August 2012 - 09:56 AM
[win32] I'm finishing up working on a system for a project I'm working on (an engine editor). It's a system for docking windows which is cloned... I mean inspired... inspired by Visual Studio. See video and more info here: http://my.opera.com/adelamro/blog/win32-docking-system
I'm not sure if there is considerable commercial value in it (I'd appreciate input on that), but I think at least one form of it I will make available for free use.
Posted 23 August 2012 - 01:03 PM
Posted 23 August 2012 - 02:14 PM
It's a single top-level popup custom control (window) with no borders, and has a GDI clipping region and transparency. The clipping region is recalculated when needed to shift the location of the central docking diamond as it's called. This control is the second major actor in this system after the dock host control.
Posted 20 September 2012 - 01:16 PM
Posted 20 September 2012 - 04:29 PM
To make the actual divider widget you need to make a custom control, which in Win32 world basically means creating a custom child window. Look at my post in this thread:
How do I do it by hand?
Posted 22 September 2012 - 02:19 PM
Posted 23 February 2013 - 12:45 PM
Posted 23 February 2013 - 12:47 PM
Posted 24 February 2013 - 06:10 AM
Never mind, Visual Studio Express doesn't have MFC.
Hey Polyfrag ...
I guess it doesn't count as necro-ing if you necro your own thread. But reading back on that/this thread, you were asking about writing a game editor to Win32 and are now asking about MFC. I get the feeling that you are trying to write a game model editor "native" and don't want to have anything to do with anything that is not native. Which is fine, but in 2013 you also don't want to have anything to do with MFC. I was a big Win32 fan in the day, so I understand where you are coming from, but just to speed this all along, my advice is for you to get into QT. I think that QT is like the new Win32, in terms of GUI programming.Seriously if you want to get into GUI programming in C++, download QT Creator and test it out.
Edited by jwezorek, 24 February 2013 - 06:11 AM.