Arena Of Gods - Game Concept

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15 comments, last by Orymus3 11 years, 7 months ago
In counter strike you can die from 1 shot.
In this game I was thinking about allot of health so you need to get like hundreds of hits on you to die.
This game should take around 20-50minutes / game. Depends on the teamplay and how soon someone dies.

But if you don't upgrade armor and the opponent has allot of damage, he can kill you in around 20-30 hits. Depends on how fast you can run away ( by speed upgrades ).
assume that you have 20x more health than in LoL. Looks much but that isn't, because you only live once.

Suppose this set of game:
3 opponents attack 1 player and are chasing him. the point is now that your teammates need to help you by attacking them. If they get low hp they will retreat. Else they will keep attacking you. But maybe I can add something more..
Your base ( which can be anything ) can attack too. With a standard amount of damage. So when you can run at your base they others won't come any closer. This can save you from dying. But then it seems like the base will be OP so there must be a way to destroy the base. So I was thinking about adding 3-4 Towers infront of the base who can attack also. And the spawned minions/creatures are aiming on those. When a tower falls, the damage of the base also drops ( + maybe the range ).

So you need to kill the minions, feed on them, also attack the opponents to gain more experience and become stronger. And the game ends when Or: All the opponents are dead Or: When their base has been destroyed. This can be an interesting game?
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Yes you could die in one shot in CS, but that is not the point. The point is that you will die, even when you play with the best team, even when your team didn't do any mistakes. Death happens. That's why those games are fun.


But if you don't upgrade armor and the opponent has allot of damage, he can kill you in around 20-30 hits. Depends on how fast you can run away ( by speed upgrades ).
assume that you have 20x more health than in LoL. Looks much but that isn't, because you only live once.

So what you have now is a MOBA game with no deaths. Dying is an essential part of such competitive games, and you try to take it out. You increase the time in takes to die (you don't necessarily make it harder to die), but you slow down the gameplay. If you want to make it harder to die, you have to make the gameplay easier and/or forgiving, but that isn't fun on the long run, is it?
What I want to say, there will be situations where the player just dies. Sometimes the team doesn't even make a mistake. This is part of such a game you propose, yet you punsih the player by forcing him to leave, as if that would change anything. Now he has no chance to learn, he has no chance to redeem himself, he has no chance for vengance. All important feelings that make a competitive multiplayergame fun. But most importantly you force him to leave his friends, this is a multiplayer game, playing with your friends is the whole reason to play it.

You can make the "one life" policy work, but maybe you have to change to another type of game. It is especially hard to make it work in multiplayer. You also have to keep in mind that you may have to sacrifice some mechanics for this policy.

In general: punishing mechanics can be fun, they make a game challenging. But you have to be very careful with them, or you frustrate the player.

  1. Do not punish for no reason.
  2. Punish for a purpose (typically make death not wanted)
  3. Make sure the player doesn't feel that he is punished for a reason.
  4. Make sure that the player doesn't feel it's the games fault to begin with.
  5. Do not punish hard for small crimes.

For good punishing mechanics, have a look at Demon souls.
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View PostOrymus3, on 21 August 2012 - 08:54 PM, said:
Zeus was the more proeminent figure perhaps in Athens, and recognized by most city-states, but some city-states did not even revere him as a diety.
alrigth, greek mythology is an ancient soap opera... anyways could that be jupiter then, or did i learn some bullshit in middle school?


The problem with middle school is they make an abstraction of reality so that its easier to process, a form of summary.
One of the striking problems with that is that the "classics" (Roman empire and Greek city-states) are very roughly discussed during these classes and somehow it has become an international convention that we pick "painted examples" which are fixed in time and geography.
99% of what you've learned on the Greeks applies only to Athens, 499-479 B.C.
The reason for that is simple: we like to simplify things to what we need to know and for 99% of the population, this will never be a useful information so you're ok with the "stop-motion history" as we call it (the linear explanation of antiquity - middle ages - renaissance - modern era).
Without further driving this thread out of topic, I'll only say that very credible historians claim that the middle ages have ended in the 1900s in some areas of the world. History is not about fixed events, but shifting mindsets and its very hard to paint an accurate portrait of every single day in history, especially to someone in middle school that's probably hellbent on becoming a programmer or surgeon.

Like I said, a lot of people get this wrong and while it is acceptable, it still highly inaccurate.
How about, even if a god is defeated, it can still affect the match, but only in indirect ways.
What I want to say, there will be situations where the player just dies. Sometimes the team doesn't even make a mistake. This is part of such a game you propose, yet you punsih the player by forcing him to leave, as if that would change anything. Now he has no chance to learn, he has no chance to redeem himself, he has no chance for vengance. All important feelings that make a competitive multiplayergame fun. But most importantly you force him to leave his friends, this is a multiplayer game, playing with your friends is the whole reason to play it.[/quote]

I don't force him to leave, he can also stay and watch the game. And maybe learn from it.
But still, you are right. Point taken. :-) Vengeance/Revenge is needed in games like this.
But then It looks almost the same like LoL.. Allot of games look like each other, but in each of those look-a-like games a bit of the game mechanics has been changed.
Maybe when someone dies he can still get a job in the game, like controlling the spawned creatures or something?
The special thing about this MOBA game will be that there is no respawn(maybe, still considering it now), bases and towers can attack also. And the rating will be saved for tournaments and stuff?

How about, even if a god is defeated, it can still affect the match, but only in indirect ways.[/quote]
Aattss, that is very very unclear? Maybe some details of what you have in mind?

One thing you have to keep in mind, in the mythology Zeus was the strongest god, poseidon and ares were also stronger than the rest. Maybe you shouldn't be able to be Zeus, I think he might also be the chairman of the olympic games. It may be good to read up a bit on the greek mythology.


Zeus was not the strongest Olympian, he was just the king of one third of the world (Poseidon and Hades are his equals, ruling just as much as he does).

And regardless, that matters not in a game where the rules can be anything the designer makes them.

I would love to see this game come to fruition!

Zeus was not the strongest Olympian, he was just the king of one third of the world (Poseidon and Hades are his equals, ruling just as much as he does).


That too is highly inaccurate, but as you put it, this may be irrelevant depending on the designer's vision.

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