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Posted 27 August 2012 - 05:34 AM
Posted 27 August 2012 - 06:32 AM
Posted 27 August 2012 - 10:24 AM
Posted 27 August 2012 - 10:28 AM
Note that, even with dedicated cores and RAM, the VM will have a higher scheduling jitter than "bare metal." If your game is action oriented, you may have to run the actual game server on bare metal, and perhaps you can move the other servers to VMs?
If the needs are only "soft action," and/or you can compensate for jitter with increased lag compensation, then it's possible to run the game server, too, as a VM, with dedicated resources, but it just isn't as optimal as bare metal according to what I've measured.
Posted 27 August 2012 - 12:00 PM
Edited by samoth, 27 August 2012 - 12:01 PM.
Posted 27 August 2012 - 12:26 PM
Edited by Ravyne, 27 August 2012 - 12:28 PM.
throw table_exception("(ノ ゜Д゜)ノ ︵ ┻━┻");
Posted 28 August 2012 - 02:01 AM
Edited by Wilhelm van Huyssteen, 28 August 2012 - 02:03 AM.
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