Portas Aurora: Arrival is a science fiction role playing game set in the distant galaxy of Luxvatio. Players take control of a newly commissioned Officer in the Galactic Senate Navy.
Portas Aurora: Arrival is the blending of EV: Nova's Story, Master of Origin 2's Combat, and Final Fantasy Tactics Character System.
What makes Portas Aurora: Arrival unique?
- The galaxy of Luxvatio, is not some procedurally generated collection of stars. We have handcrafted hundreds of star systems and written the lore connected to each.
- The races that inhabit Luxvatio are not a series of random numbers pulled together. Each race has deep history tied into the story behind Portas Aurora: Arrival
- The Plot of Portas Aurora: Arrival focuses on negotiation over combat, but players can choice to use combat as a first option.
- NPCs have their own agenda and are willing to use you, the player, to further it.
You can also check out Portas Aurora: Arrival's [Kickstarter](http://kck.st/PBGcQK)
You can also keep an eye on the games development here at:
Edited by Navyman, 11 September 2012 - 07:45 PM.