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OpenGL API Specifications
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Posted 29 August 2012 - 11:42 AM
Posted 29 August 2012 - 01:03 PM
Posted 29 August 2012 - 01:54 PM
Edited by powly k, 29 August 2012 - 02:00 PM.
Posted 30 August 2012 - 03:39 AM
I'm not deep into that but I think it's like this:
I'm also wondering what you mean by "submitting the results to GPU", if you never read back the texture data to CPU won't you just keep working on the same data? The piece of code you commented as submitting the results just binds another texture.
Edited by Mathias_L, 30 August 2012 - 03:41 AM.
Posted 30 August 2012 - 03:43 AM
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