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Posted 31 August 2012 - 10:14 AM
Posted 03 September 2012 - 11:48 PM
Posted 04 September 2012 - 12:03 AM
- Jason Astle-Adams
Posted 04 September 2012 - 09:29 AM
Posted 04 September 2012 - 10:20 AM
Your definition of what a game is seems very focussed on stories, but in many games the story isn't particularly important, and some games don't have a story at all. Consider for example Tetris, Breakout, and your own example of chess. These are all great games which have no story at all. You also highlighted visual elements, but a game doesn't necessarily have to be visual either. Consider text adventures, or simple games such as "guess the number".
Personally, I would say that a game is an interactive challenge in which one or more players operate within the bounds of a set of rules to try to achieve an object. All games are interactive, all games have rules, and all games have one or more goals. Not all games have a story, and not all games are visual.
It's worth noting that you can create a fun product that is interactive and might impose certain rules but has no goal: this would be a toy rather than a game.