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Posted 31 August 2012 - 06:08 PM
Posted 01 September 2012 - 07:38 AM
Posted 02 September 2012 - 05:39 AM
Edited by nfries88, 02 September 2012 - 05:42 AM.
Posted 02 September 2012 - 12:49 PM
Agreed! I'd vote your post up but for some reason I can't.
An RPG as it handles a lot of aspects - tilemaps, collision detection, UI, path-finding, etc.
Posted 07 September 2012 - 08:48 PM
What is your target audience? What skill level? What age level? i.e. is this book for someone who is already a competent code monkey or for someone who is never written a line of code before?
I've been approached by a publisher to write a book on game development. I'm trying to brainstorm some ideas for a 2D game that I could make for the book. Do you have any suggestions?
Posted 07 September 2012 - 11:41 PM
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Posted 08 September 2012 - 09:47 PM
Posted 09 September 2012 - 08:37 PM
Posted 10 September 2012 - 06:50 AM
You could make a terrible game very much like Terraria. The only way to really show how a "GOOD" game is made is to use an already existing "GOOD" game. I'd also imagine that most "GOOD" games have very large problems with their codebases.
A sort of Terraria-style platformer would always be a good way to show how a GOOD game is made.