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Posted 02 September 2012 - 11:37 AM
Posted 07 September 2012 - 05:37 AM
Posted 07 September 2012 - 05:52 AM
Posted 07 September 2012 - 06:13 AM
throw table_exception("(ノ ゜Д゜)ノ ︵ ┻━┻");
Posted 07 September 2012 - 06:19 AM
I discoved a company called "GameDream Ltd" cloned both my game, Armageddon Wars and Navy Warfare Officer. The games are cloned nearly exactly. Even the description and screenshots are the same. Take a look:
Armageddon Wars: http://itunes.apple....d373383488?mt=8
Armed Tank's Tactic (clone): http://itunes.apple....d546268826?mt=8
Looking further into it, I found that GameDream Ltd is only part of a massive Asian game cloning factory.
There are dozen of sister companies registered by the same people, each one in turn, is cloning games on the App Store. In total, I found 8 more cloned games, by 3 companies (before I got tired of it, realising how huge the rat's nest really is).
This is in fact being going on for a long time, there are in fact many, many more cloned apps that have been pulled. If Apple pulls an app by this crowd, they just submit another with a slightly different name.
Of coarse, I've contacted Apple, but you know Apple, they are hard to get through.
Posted 07 September 2012 - 06:41 AM
What they did is take my game package, remove the copyright protection, decompile it, rebuild and submit that to Apple as their own game.
It seems that the clone of your game is gone allready atleast so for us who missed it, did they just modify your app to change the name and re-upload it or did they go through the trouble of making their own nearly identical game ?
Posted 10 September 2012 - 08:12 AM
The OP seems to be talking about straightforward copyright infringement, and not making a "clone". I would disagree with needing stronger protections for "complete expression" (not even sure what that needs). The bigger publishers would then just use those against smaller publishers or individuals, as whatever new game you tried to make would be deemed to infringe on some "expression" of some game in their large portfolio of games (possibly some game made 20 years ago by a company they bought out).
I worry about the slippery slope of intellectual property law invading the games industry -- the last thing we need is patents on game mechanics -- but I think we could certainly use stronger protection of the complete expression of a game. However, even if there were such strong protections, bigger publishers will always be able to prey upon innovators by changing things *just enough* to skirt the issue and force the victim into a lawsuit they can't afford to see through.
And I worry about having a few large companies as "gatekeepers" in the first place.
The gatekeepers (Apple, Google, Microsoft) can help govern by holding the actual entities accountable, but that kind of detailed investigation is difficult at scale.