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Posted 04 September 2012 - 09:10 AM
Posted 04 September 2012 - 08:43 PM
Posted 04 September 2012 - 09:48 PM
Posted 04 September 2012 - 10:41 PM
Posted 05 September 2012 - 04:37 AM
Posted 05 September 2012 - 05:34 AM
I don't understand the term '1D'. How could a game could be '1D'? Isn't a 2D game a game which uses 2D graphics, aka width/height or x/y? So a 1D game would have to somehow not use width or not use height, and only use one of the X/Y coordinates?
If I bring up Paint, it doesn't let me make something with 1 width and 0 height, or 0 width and 1 height. Any image/sprite you put on my screen has to be at least 1 pixel wide, and 1 pixel tall, right? It has to be somewhere along the Y axis and somewhere along the X axis, right?
I don't mean to insult your research or work. I'm just confused about the meaning of the term '1D'.
Posted 05 September 2012 - 05:43 AM
I'm just glad this isn't about a boy band. And just to help a bit, I see you don't mean 1D as in 1D graphics (which is just a line of pixels) but as in one line of movement. Accepting that, it's interesting enough to point out how one-dimensional many games really are.
Your version of Rogue, for example, could very well be dolled up graphically, without changing much of the movement, and you could very well end up with a rail shooter. In a rail shooter, the player might aim and fire or use some other action, but his avatar's movement is scripted to follow along some track, be it a straight line or otherwise.
So that's interesting work you have there.
Posted 05 September 2012 - 05:51 AM
I would argue that these aren't 1D since all of them still use a 2D background and many use 2D shapes that include x and y coordinates. At any rate Command and Conquer Tiberium uses a 1D combat system, though it explores multiple lanes of 1D encounters.
Posted 05 September 2012 - 08:48 AM
Edited by Dir3kt, 05 September 2012 - 08:51 AM.
Posted 05 September 2012 - 09:37 AM
Posted 05 September 2012 - 11:23 AM
I'm pretty there are many other games that, behind fancy graphics, hide a simple 1D game space.
Posted 05 September 2012 - 11:33 AM
I think text games are the first 1D games... or Zero-D? o_O
Posted 05 September 2012 - 05:30 PM
Posted 05 September 2012 - 09:22 PM
Posted 06 September 2012 - 01:57 AM
Command and Conquer's combat is a grid of 9 separate columns although the graphics are 2D the gameplay encounter is essentially a paper/rock/scissors of a unit moving up a column and defeating as many defensive positions as possible. I do like this 1D term. Its kind of incredible how almost every modern game can be simplified to this structure. I plan on using this system to help develop all my designs from now on in fact Thx