I got my little text printing alright but if I position the text on the left half of the screen (assign x a negative number) it rotates along with the cube or whatever you rotate.. Or hm when you call the glRotatef() func, does it rotate the whole viewport? How do I make my text "static" such as say..? Cuz everything I do with my cube, effects the text. Like lighting and so on.. Isn't there like different layers? Or other matrices that don't effect each other. Or should I push/pop the matrix?
I'm sure there's a simple enough solution to this, I've just missed it!
Thanks for any help
Edited by - saandman on October 12, 2001 12:10:30 PM