Killers, Thrillers, Fillers

Started by
5 comments, last by NaturalNines 11 years, 7 months ago
What do you go for when creating a game? Killer, Thriller or Filler?
Advertisement
Avoiding bizarre jargon is a good starting point, especially if you are discussing game design with strangers.

Omae Wa Mou Shindeiru

I usually go 10% Killer, 15% Bargain, 35% Pudgy, 20% Crooked, 35% Cultivation. I like using it this way because all of the random words can go together, even though they ultimately add up to 115% instead of 100%, so my game is like 1 game + 15% of a game. I hope they don't fix the glitch soon, because I like having games that are 1 game + 15% of a game. They're so special, and everyone has a lot of fun playing them (15% more fun than they would have playing a regular game).

But no, honestly, what does your OP even mean? You're going to have to clarify if you want a serious response.

[twitter]Casey_Hardman[/twitter]

I hardly know 'er!
2 questions: 1) does anybody want to place bets on what Motok means?
2) is there any medium worth betting with in this forum?

Either way, my guesses are as follows:
Killer: action
Thriller: plot/cutscenes
Filler: time wasters like grinding or exploration
Good news, everyone! I have a signature now!
And under that scheme, where does Tetris fall? ;)

And under that scheme, where does Tetris fall? ;)

Call me crazy, but I consider Tetris pure action. That game gets intense at later levels.
Good news, everyone! I have a signature now!

This topic is closed to new replies.

Advertisement