All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
44
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to General and Gameplay Programming
How To Develop a Mobile Interactive Book Application/Game ?
General and Gameplay Programming
Programming
Started by
prodevelopertr
September 07, 2012 07:02 PM
2
comments, last by
frob
11 years, 7 months ago
prodevelopertr
105
Author
September 07, 2012 07:02 PM
Hello,
How can I create such an application/game;
Using which technologies?
Which mobile game engine do you suggest me to develop such an application?
Thanks
Cancel
Save
Advertisement
JonBMN
738
September 07, 2012 08:18 PM
Xcode with objective C#. The game engine on the other hand I wouldn't have a clue; to me I'd say you'd have to make it yourself.
Cancel
Save
prodevelopertr
105
Author
September 08, 2012 02:42 AM
What engine can you suggest to create a similar one?
Cancel
Save
frob
46,222
September 08, 2012 03:57 AM
None of the major game engines are a perfect fit for a storybook. An experienced group would just use whatever tools they were most comfortable with. For an inexperienced developer I'd suggest getting some experience first.
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
How do you manage yourself and your time as years pass on?
GDNet Lounge
Too many managers?
General and Gameplay Programming
The promise of freedom in story games
Game Design and Theory
Facebook Ads for sales on steam, does it work?
Games Business and Law
New Generated Constructor & JIT Issue
AngelCode
Inheriting from application registered class
AngelCode
Advertisement
Recommended Tutorials
Low Latency Garbage Collection via Reference Counting
General and Gameplay Programming
The DOOM
Graphics and GPU Programming
Untangling Licensing and Copyright in Game Art
Business and Law
5 Premium Currency Pricing Trends and Tricks used by Mobile Free-To-Play Games
Business and Law
A* Pathfinding Tutorial with Unity
General and Gameplay Programming
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top