I'm wanting to know what could be considered the "best" OpenGL wrapper based on the following criteria:
- Speed & memory efficiency
- "Maturity"; insofar as mimimal bugs/errors and completion (exposes most OpenGL features)
- Documentation, resources, help & samples/tutorials
- Semantics, elegance, cleanliness and overall design
- etc, etc...
I'm using SlimDX to implement DirectX support for the engine but need a worthy OpenGL counterpart for C#/.NET. Hopefully you guys can help me "see the light" and make an appropriate choice!
Edited by ATC, 09 September 2012 - 03:41 PM.