Adding plagues/diseases to an MMO or RPG.

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13 comments, last by MrJoshL 11 years, 6 months ago
the werewolf curse would leave a person normal except for during the Full Moon at which point they turn into a werewolf monster. In werewolf form they are in full control but have increased attack and maybe some special attacks
So why would anyone want to play anything different? A werewolf has a lot of advantages, and no disadvantages, so if you play a "normal guy", you're basically a loser. I don't think this would work.
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As I mentioned earlier, have major debuffs if people don't act in character. For example a vampire is debuffed in sun or if it hasn't drained another player recently, a werewolf is debuffed in cities, if it stays still too long, or if it hasn't PvPed recently. Maybe monsters are considered hostile to all, can be killed by anyone without karma downside. Perhaps even the character auto-attacks anyone in range if in monster mode or it's hunger is too great. Plus I'd assume limits on equipping weapons and armor. The key should be that you are forced to either act poorly (causing later revenge) or to avoid other players entirely.
I think that vampirism doesn't always match what we're talking about. We would be more on track if we referred to it as Swine Flu, as vampires are seen as more of faction than a crippling sickness.
If you want to play a game with diseases, you can play my game, (still an alpha) wograld, or the game it forked from (crossfire). Some of the other game mechanics in crossfire are not too appealing and we are still working on to fix some client user interface and performance issues in wograld.

Anyway, the game has diseases you get from touching door knobs, opening chests etc and, poisoned food drops from monsters sometimes. There are cursed items you cannot easily remove once you put them on.
In this case, the enjoyment would be limited. You are (yet again) limited by those players that are dead set on ruining the experience for everyone else. Imagine that a player with high health/resistance to the disease contracted the disease and then went and infected the entire starting zone full of beginners that don't know what they are doing or what is happening. They just withdrew their subscription, because on top of the hostile NPC's, they also have to worry about players on their own team that are trolling them. The game would end up as just a troll-fest and people would try to stay away, but the whole thing would just be pointless.

C dominates the world of linear procedural computing, which won't advance. The future lies in MASSIVE parallelism.

A lot of the diseases in games don't kill you, just temporarily effect your stats, like a debuff, or curse. Besides they don't have to be communicable, or maybe communicable only in certain circumstances, like say, just party members in the same dungeon.
@Jastiv He was talking about diseases like the WoW Zul Gurub disease, which was not permanent, but damaged armor and was communicable everywhere. They changed it to be only in the instance, and now you never hear about it.

C dominates the world of linear procedural computing, which won't advance. The future lies in MASSIVE parallelism.

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