Jump to content

View more

Image of the Day

#ld38 #screenshotsaturday Mimosa Fizz action gif #2 https://t.co/TUzdppvfUL
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

Rendering to Texture1D 3X1

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
No replies to this topic

#1 lomateron   Members   

491
Like
0Likes
Like

Posted 10 September 2012 - 02:16 PM

I cant render to any pixel,using pointlist of only one vertex so i can render only 1 pixel.
To hit the pixels of the texture from left to right the vertex values are:
(-0.6f,0.0f,0.0f)
(0.0f,0.0f,0.0f)
(0.6f,0.0f,0.0f)
but debugging with PIX tells me that i am not hitting any pixel with that values
In the vertex shader the vertex values are not changed.

PFF I must stop posting here so easily, the problem was that the fourth value of the vertex were 0.

Edited by lomateron, 10 September 2012 - 02:23 PM.





Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.