Does AMD's Native Feature Work With Nvidia Cards?

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5 comments, last by MrJoshL 11 years, 7 months ago
On the AMD OpenGL SDK site, they say that ES code runs natively on AMD cards.
This is quoted off of their website:

Typically, emulators or translation layers are required to develop and execute OpenGL ES application in desktop environments, but with this SDK, AMD provides fully compliant native support for OpenGL ES 2 and EGL on systems running AMD Radeon™ HD, AMD Mobility Radeon™ HD, and AMD FirePro™ graphics cards.[/quote]

Does the same apply to Nvidia cards? If not, do they have a similar feature?

C dominates the world of linear procedural computing, which won't advance. The future lies in MASSIVE parallelism.

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Any OpenGL 4.1 graphics card (using a GL 4.1 context) should be fully compatible with GL ES 2.0
Any OpenGL 4.3 graphics card (using a GL 4.3 context) should be fully compatible with GL ES 3.0

GL ES 1.0 usually requires some form of emulation
Thanks so much. You just did for me on this thread in three lines what 13 previous answers on various sites and 4 threads didn't do.

C dominates the world of linear procedural computing, which won't advance. The future lies in MASSIVE parallelism.

On other hardware you can look for GL_ARB_ES2_compatibility and GL_ARB_ES3_compatibility in the extensions string, which should give you the ability to do this on lower GL_VERSIONs too. The presence of these just means that support for features from the relevant GL ES version have been added to desktop GL.

Direct3D has need of instancing, but we do not. We have plenty of glVertexAttrib calls.

Thanks!

C dominates the world of linear procedural computing, which won't advance. The future lies in MASSIVE parallelism.

One small issue though: You don't get EGL.

Some more info on the subject can be found here: http://www.g-truc.net/post-0457.html
I was going to use WGL anyway, but thanks for the warning.

C dominates the world of linear procedural computing, which won't advance. The future lies in MASSIVE parallelism.

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