2. How do I combine the bloomed lightmap with the rest of the scene ?
Because it doesn't seem to effect anything much. When I use a texture that it basically black and has bright white dots and then combine that with the blurred lighting what I get isn't really "glowy" at all. Or am I confusing the result of bloom with bright parts of the image glowing ?
Here are some shots of this:
lightmap with bloom: http://cl.ly/image/382p0h321e0S
compose with the bloomed lightmap: http://cl.ly/image/1g0q1h2m2M1U
3. Having the albedo multiplied with the blurred lighting seems to give parts of the image light where there shouldn't be (light leaking)
As you can see on this picture:
Notice the light leaking through the borders of the cube.
Edited by lipsryme, 12 September 2012 - 10:19 AM.