Hey Everyone i just wanted to ask how i would go about making a certain color transparent in opengl.
I want to be able to load a texture onto an object but when it appears on the screen it doesnt show a certain color that i gace chosen. srry if this is worded wierd. Like how would i go about setting a Color key for a certain color so opengl doesnt show it or loads it with the texture.
Modern graphics APIs have no native support for colour-key transparency.
The usual technique is, when you load your texture, loop through every pixel and if it matches your 'transparent' colour, then replace it with [0,0,0,0], then render the image with alpha transparency.