Jump to content

View more

Image of the Day

#ld38 #screenshotsaturday Mimosa Fizz action gif #2 https://t.co/TUzdppvfUL
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

How do you implement Stereoscopic 3D?

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
No replies to this topic

#1 Tispe   Members   

1468
Like
0Likes
Like

Posted 13 September 2012 - 04:58 AM

It seems that Nvidias stereoscopic 3D can take normal games and make it into 3D just with some tweaks on the driver level.

I have the glasses and turned it on but I get two images on both eyes.

In my shader I have a global float4x4 ViewProj which is passed from the application. Do I need to pass them seperatly such that the drivers can pick up the View matrix and do its magic transparent to me? Do I need some semantics for the View matrix if this is the case?

Or do I need to do everything from scratch, toggle each frame back and forth offsetting the camera position?

A simple tutorial? I have trouble finding one on google....




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.