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Posted 15 September 2012 - 12:09 PM
Posted 16 September 2012 - 09:49 AM
I have not been using DirectX, but looking at microsoft website you can see that they just changed names but they still have their libraries for input, sound, math, etc.
Now with them having removed these features [from DirectX] are we merely left with a fancy Graphics API?
1. Are Microsoft replacing the networking and music API's? Forgive me if I've missed any ALREADY in place functions.
I believe in OpenGL's power.
2. Is OpenGL 4.3 comparable with Directx for 'prettiness'?
That depends on the game and the audience.
3. Since OpenGL is pretty much cross-platform compatible (from what I understand) does it make sense to learn this so that any games we write can be cross-platform compatible?
hahaha. I don't think Valve prefers OpenGL. They had to use OpenGL on their Left4Dead 2 port for Linux.
4. Carrying on from 3 since Valve seem to prefer OpenGL (http://www.extremete...even-on-windows) does it not make sense to follow them?
During my course on Computer Graphics, my professor guided us during the semester to code the OpenGL pipeline.
5. Assuming that we decide to follow the OpenGL are there any particular considerations we should bare in mind?
Posted 16 September 2012 - 09:59 AM
Posted 16 September 2012 - 02:50 PM
Posted 17 September 2012 - 07:00 AM