Jump to content

View more

Image of the Day

Inventory ! Va falloir trouver une autre couleur pour le cadre D: #AzTroScreenshot #screenshotsaturday https://t.co/PvxhGL7cOH
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

Ray missing the volume.

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
No replies to this topic

#1 rajesh_nest   Members   

136
Like
0Likes
Like

Posted 18 September 2012 - 12:12 PM

I am trying to develop an application similar to volume rendering. Here I am considering Rays as traversing in cone beam (similar to perspective geometry) fashion. Each ray makes an angle say phi with the ray going through the center of the volume.

Now my problem is that, few of my rays are missing the volume. Because of which my the rendered volume is clipped at the sides.

Any suggestion for overcoming this issue.

( I test the rays against a bounding box. Bounding box is defined to be width, height and depth of the volume)

Edited by rajesh_nest, 18 September 2012 - 04:17 PM.





Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.