I didn´t, because the lag compensation is not implemented for explosions. In the current version you will die when the server detects you in a fire, even though you didn´t stand in the fire on your local machine. That is horrible and will drive players insane, that is why I couldn´t make some real test runs.
I have to refine my entitiy interpolation and implement lag compensation for explosions first, then I can test how bomb planting feels. I´ve got my hopes up that it will feel okay as it is. We´ll see ;)
I do not really get that part. Lag compensation or not, you should always see exactly what happened on the server only with a delay. Lag compensation just makes it smoother. At least that is how I meant it. You just draw all entities at the same point in time and do not do any client prediction.