Hi, I'm creating a 2D platformer game using Pygame. I [sort of] know how to move the world around the player as if the screen was following him. What I need to do now is rotate the entire world around him. I've done this in Game Maker using view_angle, but I'm not exactly sure how to do this using Pygame. I have one idea for solving this: I was thinking of rotating the image of all the game objects and moving their position using circular motion where the radius of the circle is the distance from the player. If this sounds good, then how would I go about doing circular motion?