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Fullscreen SDL+OpenGL and Alt Tab

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#1 BladeOfWraith   Members   

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Posted 23 September 2012 - 10:37 AM

I've decided to dust off my old 2d DX7 games and port them to SDL/SFML so they work on modern systems.
I used SDL once upon a time in some simple demos and I know it had major issues with the renderer getting stuck on Alt-Tab. Doing some Googling on the issue, I see it was still a problem as of 1.2, but *may* have been fixed on 2.0. Has it?

I'm more familiar with SDL and I don't really need any of the feature differences on either SDL or SFML. For me there will be little benefit in choosing one over the other. This one is just a deal killer for me, and I'll use SFML if it *still* hasn't been fixed on SDL.

"You can't say no to waffles" - Toxic Hippo


#2 Yours3!f   Members   

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Posted 23 September 2012 - 11:51 AM

I've decided to dust off my old 2d DX7 games and port them to SDL/SFML so they work on modern systems.
I used SDL once upon a time in some simple demos and I know it had major issues with the renderer getting stuck on Alt-Tab. Doing some Googling on the issue, I see it was still a problem as of 1.2, but *may* have been fixed on 2.0. Has it?

I'm more familiar with SDL and I don't really need any of the feature differences on either SDL or SFML. For me there will be little benefit in choosing one over the other. This one is just a deal killer for me, and I'll use SFML if it *still* hasn't been fixed on SDL.

just stick with sfml 2.0rc as it is the best choice available :)
I didn't even know about this bug on SDL...




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