I don't know the statistics for either aa rpgs or indie ones for how much money they lose from players torrenting their games for free.
But it has to have a big impact at least.
I only know that it's very hard for them to make a torrent for your game if they want to play multiplayer/online..
such as a coop mode for or a versus mode.
So if you want to enjoy the coop aspect of that rpg you need to buy it.
But still most rpg's are still torrented because it is essence a singleplayer game.. sure they miss out on the coop mode but it's not what they game is about anyway.
My idea is that you must have an internet connection to be able to play singleplayer.
You still play it on your computer... not on any hosted servers.
But every now and then there's secret checkpoints the player don't know about...
They must be frequent enough and important for the game.. making the game suck without a internet connection.
When you enter this checkpoint it checks if your logged in on your account that you must have bought..
Connects you to a server or maybe starts your own (i'm not a networker so I'm not sure what is best or works).
And that checkpoint has to be played online..
Like i said im not expert at this stuff so that's why I made the thread with this idea and expert programmers and networkers can try to make this idea work somehow.
I'm not sure if this can be cracked because I'm guessing that even if that checkpoint is played online then things still get downloaded to your computer..
Is there something you can do at these checkpoints that will stop hackers making cracked complete versions of your game?
Maybe entire game is played online? even though its singleplayer.
Can this idea with internet connection and checkpoints somehow be made to prevent people torrenting your complete singleplayer games?