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Posted 27 September 2012 - 01:48 PM
Posted 27 September 2012 - 08:05 PM
Edited by kd7tck, 27 September 2012 - 10:36 PM.
Posted 28 September 2012 - 12:34 AM
I'd also like to toss in my 0.02, I also agree that using a 1x1 grid for A* is going to be slow(although depending on the size of the level, it might be possible to do it without much performance impact).
Pixel pathfinding is slow, just break everything up into blocks. 4X4 sounds good, then use a grid pathfinding algorithm. The movements can be smothed using a curve fitting algorithm.
Link to translated tutorial
Edited by slicer4ever, 28 September 2012 - 12:34 AM.
Posted 28 September 2012 - 04:15 AM