Jump to content

View more

Image of the Day

The night is still, but the invasion brings chaos. #screenshotsaturday #hanako #indiegame #gameart #ue4 #samurai https://t.co/cgILXuokoS
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

how to get Pulse from Game for Vibration Joystick?

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
4 replies to this topic

#1 PGamer   Members   

110
Like
0Likes
Like

Posted 29 September 2012 - 01:28 AM

for example: in NFS Game the car accident with wall.now we want to get Pulse collision and send to vibration motor?
Please say me which Dll Directx must be Connect?

Please Help me

#2 PGamer   Members   

110
Like
0Likes
Like

Posted 02 October 2012 - 11:21 AM

Please Help Me?

#3 Eliad Moshe   Members   

862
Like
0Likes
Like

Posted 02 October 2012 - 05:37 PM

Can you please specify more details regarding your controller (i.e. company & model)?

Edited by Eliad Moshe, 02 October 2012 - 05:44 PM.


#4 PGamer   Members   

110
Like
0Likes
Like

Posted 03 October 2012 - 02:56 AM

i Want to Create gamepad and not use any Controler of Big company

#5 Eliad Moshe   Members   

862
Like
0Likes
Like

Posted 04 October 2012 - 05:14 AM

The right path is to:

0. Find a microprocessor that embeds your favorite architecture (e.g. ARM, AVR, PIC, 8051, etc) + a USB endpoint that implements your preferred USB specification. or some composite of both.

1. Find an appropriate DC Motors and batteries (~6V, 1AH should suffice) + choose an appropriate motor driver that supports PWM output in order to control motor speed.

2. Find your relevant push buttons & potentiometers and Sold everything according to your design.

3. Write your own custom firmwares + an HID minidriver.

4. Communicate through Xinput and/or DirectInput (depends on your design).

Alternatively, you can use an evaluation board such as an Arduino and transfer data through RS232 port.

Edited by Eliad Moshe, 04 October 2012 - 07:01 AM.





Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.