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Posted 29 September 2012 - 09:42 PM
Posted 29 September 2012 - 10:26 PM
Posted 30 September 2012 - 03:06 AM
I don't know about D3DX math, but the HLSL compiler hasn't changed in that column_major is the default float4x4 layout in DX9 too.
Make sure all your effect files designate row_major - Matrices (float4x4) are row major by default in DX9, and column major (matrix) in DX10 and DX11.
Posted 30 September 2012 - 06:24 AM
Posted 30 September 2012 - 06:57 AM
It appears that the gentleman thought C++ was extremely difficult and he was overjoyed that the machine was absorbing it; he understood that good C++ is difficult but the best C++ is well-nigh unintelligible.
Posted 30 September 2012 - 10:09 AM
Edited by MJP, 30 September 2012 - 10:09 AM.