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Posted 30 September 2012 - 11:02 AM
Posted 01 October 2012 - 01:17 AM
Posted 01 October 2012 - 02:37 AM
Posted 01 October 2012 - 01:28 PM
When you say build boarding is for textures and UI that makes me think when I try buildboarding with a character it won't animate. Is that true?
The correct term to use/search for help is "billboard". I.e. you create a rectangle, apply texture and keep it always faced to camera. Normally this is used for things like UI elements (think about health bar above character's head), particles (sparks, smoke, fire) etc. but you can use it for sprites as well. More advanced billboarding uses vertex shader, but for simpler cases you can just modify the transformation of your rectangle object every frame.
Unity Wiki page about billboard: http://wiki.unity3d....FacingBillboard
Posted 01 October 2012 - 03:17 PM
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Posted 02 October 2012 - 06:17 PM