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Posted 03 October 2012 - 12:15 PM
Posted 03 October 2012 - 12:23 PM
Edited by BCullis, 03 October 2012 - 12:23 PM.
Posted 03 October 2012 - 12:27 PM
Posted 03 October 2012 - 12:55 PM
My GameDev Journal http://www.gamedev.net/blog/1480-lotuz-life-with-indie-games/ |
Posted 03 October 2012 - 01:09 PM
Edited by Haps, 03 October 2012 - 01:11 PM.
Posted 03 October 2012 - 01:18 PM
Programmers are human beings, and it's best to talk to them in clear English, or whatever other human language you both speak.
As a programmer, I often wish non-programmers would understand and use diagrams and plots, because they are effective ways to communicate things that are hard to put down in words.
Posted 03 October 2012 - 01:42 PM
Edited by Servant of the Lord, 03 October 2012 - 01:44 PM.
Posted 03 October 2012 - 02:37 PM
Edited by NaturalNines, 03 October 2012 - 02:52 PM.
Posted 03 October 2012 - 02:49 PM
or is this goal achievable through knowledge of programming jargon alone?
I guess the best way to ask is: has there ever been something you wished a creative member of your team knew, be it a language, program, whatever, that may have facilitated development or at least communication?
Posted 03 October 2012 - 03:29 PM
Posted 03 October 2012 - 07:15 PM
Posted 03 October 2012 - 07:16 PM
Posted 04 October 2012 - 09:11 AM
That was actually the basis of my concern, so I'm glad you mentioned it. I can look at a picture, an animation, scenery, whatever, in a game and get a pretty accurate idea of how the visual aspect was completed and the time and tools it took to do so, but I won't know if there are 10 or 10,000 lines of programming behind it. The good idea fairy must be a pain in the ass for programmers.
You artists have the benefit of working on a constrained environment.
Posted 04 October 2012 - 06:45 PM
you know you program too much when you start ending sentences with semicolons;
Posted 04 October 2012 - 07:17 PM
Posted 05 October 2012 - 03:37 AM
Posted 05 October 2012 - 11:13 AM
Edited by Narf the Mouse, 05 October 2012 - 11:14 AM.
Posted 05 October 2012 - 12:24 PM
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