Not so long ago I started to learn D3D11 and at the moment I'm swimming through "Beginning DirectX 11 Game Programming" book. I found one thing, which I'm curious about. Author said that constructor’s member initialize list can be more efficient and is better programming practice than letting a constructor do the job in default way.
My question is as in topic, is that way of initializing members really better ?
Example from book:
D3DBase::D3DBase() : driverType_( D3D_DRIVER_TYPE_NULL ), featureLevel_( D3D_FEATURE_LEVEL_11_0 ), d3dDevice_( 0 ), d3dContext_( 0 ), swapChain_( 0 ), backBufferTarget_( 0 )
Thank you in advance for any help.
Edited by Agbahlok, 03 October 2012 - 06:09 PM.