What should I learn?

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11 comments, last by Zrifepsych 11 years, 6 months ago
I really admire your motivation and I already noticed that is one of the most important things when you want to create games (or do any other project)

Well, it might be useful to know how the pipeline of developing a game works in the first place.
You can look up some design patterns like Waterfall and Scrum and read what others say about these topics.

Although it's hard to manage the planning of a group of promgrammers without knowing much about programming yourself and you don't know how long it will take for them to program a certain feature. Therefore you might have difficulties noticing when some of the employees are slacking.

But anyhow, I hope you keep up that motivation and manage to keep the people you are planning to direct motivated as well :)
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It's been said before, but I'm going to state this again. If you want to manage a team and be well respected you must have an understanding of a broad amount of game development topics. You should also be a very good planner, and problem solver. I've worked for guys that knew less than myself, but they would act as if they knew what was going on; it's hard to work well for someone you don't respect. However, above all you must be an approachable person! I wouldn't care how much you knew and what experience you currently have if you're a total jerk.

As with anything in life, the more you know and are wiling to know, the more valuable of an asset you're to any given company and team. The guys I've worked with that never moved up just don't have the drive to care, or even to improve their knowledge base.

I wish you the best!
GameDev Journal: http://www.gamedev.n...-rooks-journal/

OpenChess - 1.0 done!

Classic RPG #1 - Task 9 -> January 1st 2013
Thanks guyssmile.png if you have more tips please share it here,I really appreciate them.

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