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Posted 05 October 2012 - 03:31 AM
Posted 05 October 2012 - 04:03 AM
- Jason Astle-Adams
Posted 05 October 2012 - 06:03 AM
It's not bad, really! That said, I have a couple of comments on what could be missing from each of the screenshots (I don't know about Unity3D though so I can't give any technical advice):
And you can see my screenshot of my recently scene.How do you like it?My friend told me it was uglu.TAT
Yes, your English is good
Can you understand me?
I am so sorry I am not good at English.
You can do this by blending the two textures progressively, for instance at one point the texture might be 100% grass, then a bit further down it's 80% grass and 20% rock, a bit further 30% grass and 70% rock, and then finally 100% rock, it'll look smooth and sort of natural. You can also add some random noise to make it look more convincing (this'll give you patches of grass on top of rocks, for instance)
-The terrain ,how can I match the terrain surface and the grass texture?
“If I understand the standard right it is legal and safe to do this but the resulting value could be anything.”
Posted 05 October 2012 - 08:26 AM
Edited by FLeBlanc, 05 October 2012 - 08:29 AM.
Posted 13 October 2012 - 09:23 AM