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help with debugger

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#1 proanim   Members   

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Posted 06 October 2012 - 02:34 PM

I made few changes to my program and now it doesn't work in any way, i don't have a backup so there is no way to undo changes. I am getting bunch of errors in debugger like vertex and index buffer returning .pSysMem = 0xcdcdcdcd, witch were working five minutes ago. At this point i have a class with these private members

D3D11_SUBRESOURCE_DATA vertexData, indexData, iinitData, vertexBufferData;

each of them returns pSysMem = 0xcdcdcdcd

how can i fix this ?

EDIT: i found that this can be fixed to some degre with adding other variable to the constructor? I also get 'display driver has stopped working and has recovered' when my program starts, this renders the program useless.

Can this type of driver crash cause a malfunction on the graphics adapter?

Edited by proanim, 06 October 2012 - 03:00 PM.


#2 Adam_42   Members   

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Posted 07 October 2012 - 02:30 PM

0xcdcdcdcd is the standard value indicating uninitialized heap memory when the debugger is attached.

I'm guessing you're not initializing those values in your constructor, or anywhere else.

#3 proanim   Members   

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Posted 08 October 2012 - 02:09 PM

Thanks.

And about this

I also get 'display driver has stopped working and has recovered' when my program starts, this renders the program useless.
Can this type of driver crash cause a malfunction on the graphics adapter?


Can someone answer this just so i can be sure?

#4 Nik02   Members   

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Posted 09 October 2012 - 04:23 AM

In theory, unstable driver state can cause physical malfunction of the device (think overheating, for example), but in practice most hardware has safeguard circuitry to prevent this.

Niko Suni


#5 proanim   Members   

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Posted 09 October 2012 - 07:41 AM

ok thanks.




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