So I decided to use FW1FontWrapper for showing some text in my small game.
The function:
[source lang="cpp"]void drawText(ID3D11Device *pDevice, ID3D11DeviceContext *pContext) {
IFW1Factory *pFW1Factory;
HRESULT hResult = FW1CreateFactory(FW1_VERSION, &pFW1Factory);
IFW1FontWrapper *pFontWrapper;
hResult = pFW1Factory->CreateFontWrapper(pDevice, L"Arial", &pFontWrapper);
pFontWrapper->DrawString(
pContext,
L"Text",// String
12.0f,// Font size
100.0f,// X position
50.0f,// Y position
0xff0099ff,// Text color, 0xAaBbGgRr
0// Flags
);
pFontWrapper->Release();
pFW1Factory->Release();
}[/source]
That function gets called every time a frame is being draw!
My game usually runs at 300+ fps,with that function being called every time a frame is being draw it gets down to 3-4FPS!
Any solution?
FW1FontWrapper kills fps
very easy.. do not create the wrapper in every call, just create when the application starts and get rid of it when you close it.
You are not creating a DX device at every frame arent you? Why would you do that with the font wrapper?
You are not creating a DX device at every frame arent you? Why would you do that with the font wrapper?
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