Is there anyway to protect a DirectX application from being hooked?
I know my self how to hook functions either the D3DX functions or through device->functions, is there anway to protect you're game - app from this?, how do the professional developers do it?
how do the professional developers do it?
They normally don't waste their time with such things.
If a determined and skilled programmer wants to interfere with software that is running on their computer they will find a way to do so no matter what preventions you attempt. Hooking is a more advanced topic beyond the abilities of the general public -- just be happy with that and move on.
More importantly, why do you think you want to do this? There may be a better solution for the problem you're trying to solve.
[size="1"]If you really want to do this you it should be possible, but it will be circumvented and probably isn't worth spending lots of time and effort on.
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