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Posted 08 October 2012 - 11:33 AM
Posted 08 October 2012 - 11:57 AM
It appears that the gentleman thought C++ was extremely difficult and he was overjoyed that the machine was absorbing it; he understood that good C++ is difficult but the best C++ is well-nigh unintelligible.
Posted 09 October 2012 - 09:54 AM
Posted 09 October 2012 - 06:23 PM
Edited by Erik Rufelt, 09 October 2012 - 06:24 PM.
Posted 10 October 2012 - 08:39 AM
Why exactly do you want the earliest SDK that supports it?
Providing the gpu utilises the same device driver then its possible, this means they have to be from the same family of card so no NVidia/Ati combinations. At least on opengl using wglsharelists. The sharelists basically drops a copy onto each gpu adapters memory so when the RAM copy is changed this is reflected in the GPU copies. Thats my understanding anyway.
I doubt you can share resources between different physical GPUs.. I believe the devices must share the underlying adapter. Please correct me if I'm wrong.