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Changing settings after initialization

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#1 MefistoManna   Members   

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Posted 12 October 2012 - 03:33 AM

I am Initializing directx in this way:

[source lang="cpp"] D3DPRESENT_PARAMETERS d3dpp; LPDIRECT3D9 g_pD3D = NULL; if( NULL == ( g_pD3D = Direct3DCreate9( D3D_SDK_VERSION ) ) ) return false; ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = true; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; d3dpp.AutoDepthStencilFormat = D3DFMT_D16; d3dpp.BackBufferCount = 1; d3dpp.MultiSampleQuality = 0; d3dpp.hDeviceWindow = hwnd; d3dpp.EnableAutoDepthStencil = true; d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; d3dpp.Flags = 0; d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT; d3dpp.MultiSampleType = D3DMULTISAMPLE_8_SAMPLES; //d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; if( FAILED( g_pD3D->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &g_D3DDevice ) ) )[/source]
Now how can I change after initialization my settings (for example MultiSampleType)? Sorry for stupid question.

#2 mhagain   Members   

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Posted 12 October 2012 - 03:53 AM

Look at IDirect3DDevice9::Reset in your SDK documentation.

It appears that the gentleman thought C++ was extremely difficult and he was overjoyed that the machine was absorbing it; he understood that good C++ is difficult but the best C++ is well-nigh unintelligible.


#3 MefistoManna   Members   

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Posted 12 October 2012 - 04:51 AM

Do I have to reset my device? because if I use only this function, I get blackscreen.

#4 Ripiz   Members   

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Posted 12 October 2012 - 05:12 AM

Before you can reset DirectX9 device you need to release all buffers, textures, shaders, etc (unless they're created using MANAGED pool), otherwise Reset() call will fail.

#5 MefistoManna   Members   

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Posted 12 October 2012 - 06:45 AM

Now I release all and it's working, thank you very much!




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