"Fair use doctrine" advice needed

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10 comments, last by Dan Lee Rogers 11 years, 5 months ago

See... there is this Austrian parachuter who broke the world record for the highest jump a day or two ago. You may have heard of that Mr. Hogan who actually sued Baumgartner's sponsor for stealing the idea of breaking the world record in skydiving... and then remember about 10 years ago when that guy sued McDonalds for serving hot coffee (which he clenched between his legs while driving, with a foreseeable result at the next traffic light). And don't forget that Korean company being sued for selling a black phone with a touch display.

There are very few things that are too absurd to sue someone for in the USA, and sadly it's no joke. I'd laugh if it couldn't possibly affect me as well.

Either way, copyright infringment as in "using some other game's artwork for my own stuff" is not something that's solely actionable in the USA. There are very few countries where this is seen as a trifle (China might be such a place, the government seem to be quite relaxed on that field). In the vast majority of places on this planet, you'll be getting yourself into serious trouble with that.


Yeah, i totally agree on bold part and it's not like i will do it, but this patent thing is just ridiculous. I wonder how come no one patented Dice and Cards, or even Thinking for that matter.

Anyways, thanks for your responses! I'll dig into Pixel Art myself :)
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Don't release/distribute if it's only for study?

Get someone else to do it?

Find some open source/Free assets that will also do (e.g., try places like Open Game Art)?


If "for study use" means that you do it for learning how to write a game, privately in your dark cellar, and never show it to anyone else, you are probably OK, because nobody will know. However, it's of course still illegal.
I'm not sure that's an "of course" - this would depend on the specific countries laws.

Yes for example in the UK up until recently, any copy, even without distribution, was a violation, though then again, this made it illegal in the same way that anyone copying a CD they bought to their computer or mp3 player was also technically breaking the law. I believe the law has been changed now (or will be).

In the US, I would have thought fair use would be the thing to be looking at - though as you say, it's academic anyway if it's never released.

http://erebusrpg.sourceforge.net/ - Erebus, Open Source RPG for Windows/Linux/Android
http://conquests.sourceforge.net/ - Conquests, Open Source Civ-like Game for Windows/Linux

B) So... i can go to my local court and TRY to sue... lets say Relic Studio, because they have similar artwork to what i made when i was 5. And then they are obligated to come to my place...[/quote]

You could of course do that. However suing someone costs money: court fees, filing fees, legal fees..... So unless you were pretty sure you'd win, that would be an expensive undertaking to do properly. And of course, you run the risk of the suit getting thrown out if it's particularly bogus.
But what you were describing (directly taking copyrighted artwork and using it) won't be thrown out as a bogus suit.

Now to be fair--once in a while someone does something interesting that is also blatantly a copyright violation. Something interesting enough that the company owing the property takes notice and things sort of work out.
One example of this was the original iPhone "lightsabre" app, that used clearly copyrighted sounds, owned by Lucas. Rather than take the app off the store, Lucas made them change it into a promotion for an upcoming star wars game.

But to be clear, Lucasfilm was holding all the cards in that one. They could have just as easily said "take it down, and by the way, here's a bill for using our IP"

Brian Schmidt

Executive Director, GameSoundCon:

GameSoundCon 2016:September 27-28, Los Angeles, CA

Founder, Brian Schmidt Studios, LLC

Music Composition & Sound Design

Audio Technology Consultant

You might feel like reading this article: International Copyright

Now, you may be able to do it and think you've gotten away with it, but as the internet grows, the world becomes a much smaller place. If you think you're protected from prosecution due to being in a different country, you're wrong.

As the article states, many countries have agreements to pursue copyright infractions from other countries.

All that really means that even if your country isn't that big on enforcing copyright law, they may be forced to pursue a debt from outside the country or allow a company from outside the country to pursue the debt within their country. This would not be limited to just sending bills and effecting credit; it could come with garnishing pay, freezing accounts, and taking possession of personal property to be sold to pay the debt.

Its a slippery slope you're trying to ice-skate up.
All I suggest is don't chance it. Besides, people won't take your game seriously if you steal assets from other people rather than making something of your own.

Didn't mean to be a downer, but come on guy! Its not that tough to just take some time and do it yourself! mellow.png

Check out my game blog - Dave's Game Blog

Using another game's artwork in your game is copyright infringement in the United States. Frankly, what it is in your country is irrelevant. Apple is a US company, so if you want to make your game for iPhone or iPad, that people you infringe can force Apple to block it. Valve (Steam) is a US company, so any PC games you sell through them will also get blocked. If your company's website is a .com, .net, or .org, that can also be considered a way for the infringed company to recoup their costs.

Bottom line is that even in the best case scenario (living in a country that does not respect copyright laws and doesn't allow international attempts to collect debt), you will still get cut off at the knees when you try to distrube your game. In the worst case, as Dave Troyer mentions, you would be subject to garnished pay, frozen accounts, and reposession.
As Tom suggested earlier, your use is called "copyright infringement" not "fair use". In the context you've described, there's nothing fair about stealing someone's artwork, simply because you haven't been able to contact them.

Under US Copyright law, infringement carries a statutory fine of $750-$30,000 per instance. Where there is willful infringement, at the court's discretion, the award of damages can be as much as $150,000 per work.

What you've described is willful infringement, so as Tom has suggested, "don't do it."

BTW: Please do not consider this legal advice. Your circumstances, etc. may be more complex than what you've described, and the purpose of my response is editorial only.

Dan

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