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Posted 14 October 2012 - 08:22 PM
Posted 14 October 2012 - 09:10 PM
Posted 14 October 2012 - 10:06 PM
Two things need to happen:
1. You need an Effect that supports normal mapping. The default BasicEffect in XNA doesn't handle normal or specular maps, just diffuse.
Edited by Sasstraliss, 14 October 2012 - 10:23 PM.
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