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Posted 17 October 2012 - 03:01 PM
Posted 17 October 2012 - 05:25 PM
New C/C++ Build Tool 'Stir' (doesn't just generate Makefiles, it does the build): https://github.com/space222/stir
Posted 17 October 2012 - 06:38 PM
Did I forget a step in initializing my texture? Am I incorrectly accessing texels in my fragment shader?
Posted 17 October 2012 - 08:46 PM
You can set _colorOut directly to the results of the texture call. An rgb texture made of unsigned bytes is a normalized format and will return 0.0-1.0 in the shader.