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Posted 20 October 2012 - 03:39 AM
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Posted 23 October 2012 - 08:50 AM
Life in the Dorms -- comedic point-and-click adventure game out now for Xbox Live Indie Games!
My portfolio: http://paulfranzen.wordpress.com/
Posted 23 October 2012 - 11:40 AM
Really immersive environments (atmosphere-wise), that were really well designed (gameplay-wise). The levels were free-roaming, not linear. They had someof nooks and crannies with secrets, but not so much that finding a secret was commonplace. Each level had 6 stars to collect, and the level would reset whenever you'd enter it for the next star, and would be altered slightly with different objectives and be really replayable without feeling repetitive. You could go to levels in the order you want, dictated only by how many stars you've already collected. Each time you enter a level, you could choose which star you wanted to go after after you've accomplished the first star.
The music was masterfully done. It'd very much transport you into whatever environment you were in, definitely projecting different emotions and feelings: sadness in the caves, excitement and urgency when requiring speed. The best example of the music is Dire, Dire, Docks. Hazy Maze Cave is another great example, but Hazy Maze Cave's music must really be heard from inside the area and not in isolation, otherwise it just doesn't sound great on it's own, but sounds perfect when inside the cave.
What about the camera? Many believe that the camera played the important part in the game? How is that? And how did they do such a thing???
One of the most important things that bring Mario 64 closer to perfection is how much they refined and polished the movement and camera control. Knowing that it was the most important part of the game, they spent months and months at the very start of development, just working on the movement. They had a flat plane, the rabbit (MIPs), and a wall for Mario to interact with. This is from memory (though I mistakenly called the rabbit 'FLOPS'), but Wikipedia says similar.
Posted 24 October 2012 - 07:14 AM
Posted 30 October 2012 - 04:15 PM